Some recent projects…


Noop’s dream

A hand-stitched circuit of conductive thread weaves throughout the foam and sculpy structure of Noop. He lies on a bed of moss next to the hallucinogenic mushroom he took a bite out of before falling into an enchanted sleep. 10 RGB LEDS (Neopixels) run along his sides, powered by the Flora microcontroller that is hidden underneath. There are 5 capacitive touch sensor pads atop the segments of his back, all of which are connected to the Flora main board with conductive thread.

When each capacitive touch sensing pad is pressed, the corresponding lights on each side of Noop light a specific color. From left to right, the colors are green, blue, purple, pink, and orange. The touch sensors are coded to a specific key function on the keyboard, and when each color is activated, the animation for that color plays on the screen. If another pad is pressed during the animation, it has no effect until the current animation is done playing. Once all the animations have played at least once, the ending sequence plays, and it resets to the original screen.

This animation tells the story of Noop; how he found himself trapped in an enchantment, and how he eventually awoke.

Noop’s Dream on display at the OSU STEAM Factory Franklinton Friday event.

ROP-E underwater.jpg

ROP-E prototype

The Remote Oceanic Pollution Eliminator, or ROP-E, is a prototype for a remotely operated device to clean overly polluted ocean areas such as the Great Pacific Garbage Patch. Essentially the ocean’s “roomba,” ROP-E would be dropped into an effected area using an air delivery system and move systematically through the area using four solar powered propellors. Once full of waste and pollutants, ROP-E then would ping the local server to initiate pickup.

ROP-E Infographic

3D Renders of ROP-E created in Cinema 4D


Left Behind

The rate of pollution on our Earth is exponentially growing with more products being produced than are actually used and able to be disposed of properly. One of the main type products that cause the issue of pollution are electronic and metal products. These do not biodegrade, but instead will be left for hundreds of thousands of years as archaic pieces of the human ecological footprint.

Each year new devices and cell-phones are released, rendering the older versions as yesterday’s technology. Smaller flash drives that hold more data are continuously being produced and consumers crave the latest tech. What happens to these old pieces of tech hundreds of years later?

For my visualizations, I chose objects that signify my own ecological footprint that I’d leave behind as of now.  My cell phone, a lock and keys that uselessly clutter my home, an old flashdrive that I’ve replaced with newer models, and my millenium falcon bottle opener that I’ve since taken off my keychain and out of use.

A hundred thousand years into the future when humans destroy the planet and the sun becomes a red dying star, will these odd trinkets be all there is left of me?


Left Behind on display with a custom, hand-made frame.